Generation of ball spin
Rod Cross, Physics Dept, Sydney University. January 2011
Ball spin can be generated by hand or by striking the ball with an implement such as a billiard cue, or a bat or a racquet. The essence of the latter problem can be studied by bouncing a ball off a rigid surface. The graphs below show experimental data for a tennis ball incident without spin on a heavy slab of granite. The ball was incident at relatively low speed, about 6 m/s, but the ball was thrown by hand and the speed varied from about 5 m/s to about 7 m/s. The measured ball spin was divided by the actual incident speed then multipled by 6 to quote the spin value for a ball incident at 6 m/s. The slab was polished and relatively slippery, so the experiment was repeated by taping a sheet of P800 emery paper to the slab in order to compare rough and smooth surfaces. P800 is not very rough, and is a fine grained emery paper for polishing timber or metal. It also polished the ball each bounce, the ball leaving behind a yellow patch on the black paper (as can be seen in the following P800 video clip).
A few typical bounces can be seen here (Granite) , here (Granite) and here (P800), all filmed at 300 frames/s. It is not easy to throw a ball without spinning it. The ball will spin if the fingers drag up, down or across the back of the ball as it comes out of the hand, due to the tangential friction force between the ball and the fingers.

The quantities plotted in the various graphs were taken from measurements of
w = ball spin (in radians/sec) after the bounce
Vx1 = horizontal ball speed before the bounce
Vx2 = horizontal ball speed after the bounce
Vy1 = vertical ball speed before the bounce
Vy2 = vertical ball speed after the bounce
COR = coefficient of restitution = Vy2/Vy1
COF = coefficient of friction = (Vx1 – Vx2) / (Vy1 + Vy2) (both VyÕs taken as positive)
Ex = tangential coefficient of restitution = - (Vx2 – Rw) / Vx1 where R = ball radius = 0.033 m
Ex is similar to COR but it measures the ratio of the horizontal or peripheral speed of the ball at the contact point rather than the vertical speed ratio. For a superball, Ex is about 0.6. For most other balls Ex is about 0.1 or 0.2, with the result that other balls donÕt spin as fast. However, Ex can be enhanced if the ball bounces off an elastic rather than a rigid surface, in which case the ball will spin faster. Explanations can be found in the book Technical Tennis and in some of the relevant ball bounce papers listed under Publications. The main points concerning ball spin are that it depends STRONGLY on (a) incident ball speed (b) incident angle and (c) incident ball spin, and it depends less strongly or only weakly on (d) coefficient of friction between the ball and the surface (e) elasticity of the ball (measured here by Ex) and (f) elasticity of the surface.
When a ball bounces off a surface, it starts by sliding. Friction slows it down, so Vx decreases. The torque due to friction acts to generate spin, so w increases as Vx decreases. At low values of A the ball slides the whole time so COF = coefficient of sliding friction and Ex is negative. At high values of A, Vx = Rw at some point during the bounce and then the ball grips the surface since the contact point comes to rest on the surface (as it does when a ball rolls on a surface). In that case, Ex becomes positive and the spin off a smooth surface is the same as the spin off a rough surface.